Mech Heads

I've been spending alot of spare time learning more about 3d modeling and have been investing alot of it in blender. I think the shear amount of niche artforms across the uv mapping, the rigging, animation, rendering, modeling itself is quite cool! It has made me really apprieciate alot of the CGI and complex graphically effects/tricks some games use. These were mostly handled with some procedural generation, spefically the add-on for blender BY-GEN ( https://curtisjamesholt.artstation.com/blog/BDnM/by-gen-addon-new-update-and-features ). I think its quite fun to play with and plan things out with it. Im still very new to alot of this so I hope to do more/better in the future.

This is after messing around for fun in photoshop.

This is after messing around for fun in photoshop.

This is how it came out of blender! I used Radeon ProRender and the blender addon by Curtis James Holt https://curtisjamesholt.artstation.com/blog/BDnM/by-gen-addon-new-update-and-features . This headbust was after deciding to remove some the shapes.

This is how it came out of blender! I used Radeon ProRender and the blender addon by Curtis James Holt https://curtisjamesholt.artstation.com/blog/BDnM/by-gen-addon-new-update-and-features . This headbust was after deciding to remove some the shapes.

Im not adept at 3d modeling yet so having By-Gen as a useful tool to at least make somewhat appeasing mech scuplts made me happy.

Im not adept at 3d modeling yet so having By-Gen as a useful tool to at least make somewhat appeasing mech scuplts made me happy.

Another one

Another one

A rough idea of the first two mechbusts.

A rough idea of the first two mechbusts.

Just radeon prorender with a point light and sun

Just radeon prorender with a point light and sun

backview , I would like to make a whole body and pose it in the near future :).

backview , I would like to make a whole body and pose it in the near future :).