I've been spending alot of spare time learning more about 3d modeling and have been investing alot of it in blender. I think the shear amount of niche artforms across the uv mapping, the rigging, animation, rendering, modeling itself is quite cool! It has made me really apprieciate alot of the CGI and complex graphically effects/tricks some games use. These were mostly handled with some procedural generation, spefically the add-on for blender BY-GEN ( https://curtisjamesholt.artstation.com/blog/BDnM/by-gen-addon-new-update-and-features ). I think its quite fun to play with and plan things out with it. Im still very new to alot of this so I hope to do more/better in the future.

This is how it came out of blender! I used Radeon ProRender and the blender addon by Curtis James Holt https://curtisjamesholt.artstation.com/blog/BDnM/by-gen-addon-new-update-and-features . This headbust was after deciding to remove some the shapes.